AI Insights · Timothy · October 2022
Top 5 2D Realistic Games on iOS in Australia, Q3 2022
Explore the performance trends of the top 5 2D realistic games on iOS in Australia during Q3 2022, including insights on downloads, revenue, and active users.
In Q3 2022, the top 5 2D realistic games on iOS in Australia showed varied performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive look at these metrics.
Evony from TOP GAMES INC. saw a notable increase in weekly revenue, peaking at approximately $131K in the week of August 22. Weekly downloads experienced fluctuations, with a high of around 6.4K in the first week of August and a low of about 2.5K in the week of August 22. Active users showed a peak in early August at roughly 14.5K but saw a decline towards the end of the quarter, settling at around 10.7K.
Rise of Castles: Fire and War by LONG TECH NETWORK LIMITED displayed a varied revenue trend, reaching its highest point of around $67K in the last week of September. Downloads were generally low, peaking at approximately 2K in early July and dropping to around 715 by the end of September. Active users also showed a decline, starting at around 7.2K in late June and ending the quarter at approximately 5K.
June’s Journey: Hidden Objects from wooga had a steady revenue stream, peaking at about $61K in the last week of September. Weekly downloads saw an upward trend, reaching around 1.8K in the final week. Active users remained relatively stable, fluctuating between 17K and 19K throughout the quarter.
Puzzles & Survival by BUILDING-BLOCKS NETWORK TECHNOLOGY CO.,LIMITED experienced revenue growth, peaking at approximately $59K in the second week of August. Downloads showed a rising trend towards the end of the quarter, reaching around 1.6K in the last week. Active users also increased, starting at around 2.6K in late June and ending at approximately 3.2K in the final week of September.
Last Shelter: Survival, another game by LONG TECH NETWORK LIMITED, had a fluctuating revenue, peaking at around $65K in mid-July. Downloads remained relatively low, peaking at around 275 in late June and decreasing to approximately 238 by the end of September. Active users saw a slight increase towards the end of the quarter, rising from around 876 in late June to approximately 628 in the final week of September.
For more detailed insights and data, visit Sensor Tower.